feat: initialize majiang-rl project

This commit is contained in:
game-loader
2026-01-14 10:49:00 +08:00
commit b29a18b459
21 changed files with 18895 additions and 0 deletions

View File

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Mahjong RL Viewer</title>
<style>
:root {
--bg: #f7f4ef;
--ink: #1f1f1f;
--accent: #b4572a;
--panel: #ffffff;
--muted: #6b6b6b;
}
body {
margin: 0;
font-family: "IBM Plex Mono", "Courier New", monospace;
background: radial-gradient(circle at 10% 10%, #fdf6e9, var(--bg));
color: var(--ink);
}
header {
padding: 24px;
border-bottom: 2px solid #e5ddd1;
}
h1 {
margin: 0 0 6px 0;
font-size: 22px;
letter-spacing: 1px;
text-transform: uppercase;
}
.subtitle {
color: var(--muted);
font-size: 13px;
}
.layout {
display: grid;
grid-template-columns: 1fr 2fr;
gap: 20px;
padding: 20px;
}
.panel {
background: var(--panel);
border: 2px solid #e5ddd1;
border-radius: 12px;
padding: 16px;
box-shadow: 4px 6px 0 rgba(0, 0, 0, 0.05);
}
.controls {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 12px;
}
button {
background: var(--accent);
color: #fff;
border: none;
padding: 8px 12px;
border-radius: 8px;
cursor: pointer;
font-weight: 600;
}
button.secondary {
background: #3f3f3f;
}
.status {
font-size: 14px;
line-height: 1.4;
}
.board {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 12px;
}
.player {
border: 1px dashed #d2c4b2;
padding: 10px;
border-radius: 10px;
}
.player h3 {
margin: 0 0 6px 0;
font-size: 14px;
color: var(--accent);
}
.tiles {
font-size: 12px;
line-height: 1.6;
}
.label {
display: inline-block;
min-width: 72px;
color: var(--muted);
}
@media (max-width: 900px) {
.layout {
grid-template-columns: 1fr;
}
}
</style>
</head>
<body>
<header>
<h1>Mahjong RL Viewer</h1>
<div class="subtitle">Playback of a simulated Guobiao round</div>
</header>
<div class="layout">
<div class="panel">
<div class="controls">
<button id="prev">Prev</button>
<button id="next">Next</button>
<button id="play" class="secondary">Play</button>
<span id="counter" class="subtitle"></span>
</div>
<div id="status" class="status"></div>
</div>
<div class="panel">
<div id="board" class="board"></div>
</div>
</div>
<script>
let events = [];
let idx = 0;
let timer = null;
function describe(event) {
if (!event) return "";
const type = event.type;
if (type === "start") {
return "Start of round";
}
if (type === "discard") {
return `Player ${event.player} discarded ${event.tile}`;
}
if (type === "claim") {
return `Player ${event.player} claimed ${event.claim} on ${event.tile} from Player ${event.from_player}`;
}
if (type === "win") {
return `Player ${event.player} wins (${event.reason})`;
}
if (type === "draw") {
return `Round ends in draw (${event.reason})`;
}
return "";
}
function tilesToText(tiles) {
if (!tiles || tiles.length === 0) return "-";
return tiles.join(" ");
}
function renderBoard(snapshot) {
const board = document.getElementById("board");
board.innerHTML = "";
for (let i = 0; i < snapshot.hands.length; i += 1) {
const player = document.createElement("div");
player.className = "player";
const title = document.createElement("h3");
title.textContent = `Player ${i}`;
const hand = document.createElement("div");
hand.className = "tiles";
hand.innerHTML = `<span class="label">Hand</span>${tilesToText(snapshot.hands[i])}`;
const discards = document.createElement("div");
discards.className = "tiles";
discards.innerHTML = `<span class="label">Discards</span>${tilesToText(snapshot.discards[i])}`;
const melds = document.createElement("div");
melds.className = "tiles";
melds.innerHTML = `<span class="label">Melds</span>${tilesToText(snapshot.melds[i].flat())}`;
const flowers = document.createElement("div");
flowers.className = "tiles";
flowers.innerHTML = `<span class="label">Flowers</span>${tilesToText(snapshot.flowers[i])}`;
player.appendChild(title);
player.appendChild(hand);
player.appendChild(discards);
player.appendChild(melds);
player.appendChild(flowers);
board.appendChild(player);
}
}
function render() {
const event = events[idx];
if (!event) return;
document.getElementById("counter").textContent = `Step ${idx + 1} / ${events.length}`;
document.getElementById("status").textContent = `${describe(event)} | Wall: ${event.snapshot.wall_count}`;
renderBoard(event.snapshot);
}
function togglePlay() {
const button = document.getElementById("play");
if (timer) {
clearInterval(timer);
timer = null;
button.textContent = "Play";
return;
}
button.textContent = "Pause";
timer = setInterval(() => {
idx = Math.min(idx + 1, events.length - 1);
render();
if (idx >= events.length - 1) {
togglePlay();
}
}, 700);
}
document.getElementById("prev").addEventListener("click", () => {
idx = Math.max(0, idx - 1);
render();
});
document.getElementById("next").addEventListener("click", () => {
idx = Math.min(events.length - 1, idx + 1);
render();
});
document.getElementById("play").addEventListener("click", togglePlay);
fetch("steps.json")
.then((response) => response.json())
.then((data) => {
events = data.events || [];
idx = 0;
render();
})
.catch(() => {
document.getElementById("status").textContent = "Failed to load steps.json";
});
</script>
</body>
</html>