<mujocoinclude>
    <compiler angle="radian" inertiafromgeom="auto" inertiagrouprange="4 5"/>
    <asset>
        <mesh name="vx300s_1_base"                  file="meshes/vx300s_1_base.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_2_shoulder"              file="meshes/vx300s_2_shoulder.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_3_upper_arm"             file="meshes/vx300s_3_upper_arm.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_4_upper_forearm"         file="meshes/vx300s_4_upper_forearm.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_5_lower_forearm"         file="meshes/vx300s_5_lower_forearm.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_6_wrist"                 file="meshes/vx300s_6_wrist.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_7_gripper"               file="meshes/vx300s_7_gripper.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_8_gripper_prop"          file="meshes/vx300s_8_gripper_prop.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_9_gripper_bar"           file="meshes/vx300s_9_gripper_bar.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_10_gripper_finger_left"  file="meshes/vx300s_10_custom_finger_left.stl" scale="0.001 0.001 0.001" />
        <mesh name="vx300s_10_gripper_finger_right" file="meshes/vx300s_10_custom_finger_right.stl" scale="0.001 0.001 0.001" />
    </asset>

</mujocoinclude>